Creating Normal Map Texture in MudBox
1) Import in an object you created from Maya under File>Import...
2) Increase the amount of polygons on your mesh by pressing Shift+D or go under Mesh>Add New Subdivision Level. If you do not add more polygons you will get a message tell you to subdivide the mesh into finer polygons.
If you increased the amount of polygons on your mesh it would look similar to this (depending on the stamp you chose):
(increased polygon amount to level 4)
3) Extra the texture map by going under Maps>Extract Texture Map> New Operation.
4) Once you pressed New Operation a window appears, click on Normal Map.
5) Once you have clicked on Normal Map your window will expand giving you more options. Under Normal Map Output you can output both tangent space and object space normal maps.
6) Once you have picked either tangent space or object space, click on the folder icon under Output options and choose your destination and name for your texture to be placed.
7) Once you have chosen the name and location, press extract.
And this would be the end result.
Normal Map Texture in Object Space
Normal Map Texture in Tangent Space
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